package com.vince.hulk.mechanism
{
/**
 * author yangwz
 */		
public class GameButtonLarge extends GameButton implements IMechanism
{
	//==========================================================================
	//  Constructor
	//==========================================================================
	/**
	 * Constructs a new <code>GameButtonLarge</code> instance.
	 * 
	 */
	public function GameButtonLarge(X:Number=0, Y:Number=0, imech:IMechanism=null, activate_size:int=0)
	{
		super(X, Y, imech, activate_size);
		loadGraphic(img, true, true, 120, 10);
	}
	//==========================================================================
	//  Variables
	//==========================================================================
	[Embed(source = "assets/ButtonLarge.png")]
	private var img:Class;
}
}